It’s actually been two weeks since the last roundup, but there’s an excellent reason for that!ĭoom: As previously mentioned, someone started a “just get something done” ZDoom mapping project, so I made a map! I spent a solid seven days doing virtually nothing but working on it. I’ve got a few Patreon things to finish in the next few days, and along the way I’d very much like to work out a scheme for hosting other work on this domain. Dabbled, briefly, in figuring out how to make Pelican host work I’ve done, like that Doom map. I animated something for the first time, for Mel’s birthday, and then drew myself a new avatar! I’m pretty happy with both of these, wow.īlog: Added some more suggestions to my Twitter post. SLADE: I chased down a bizarre obscure bug and eventually concluded it was a problem in wxwidgets.Īrt: Lots of doodlin’. I hope some of my commentary is helpful to the other authors! There are a lot of maps, and I’m just about half done, and wow it takes a very long time to play through this much Doom. Also a bunch of terrible crazy things happened on Twitter. Oof.ĭoom: I playtested other people’s maps from that ZDoom mapping project. The house has been a bit of a sauna, which is somewhat distracting. It’s started heating up here, and we’re in the middle of our usual ritual of trying to avoid turning the AC on for as long as possible. I’ve described the course through the map as I go, and I’ve tried to include some context for people whose knowledge of Doom is only “you shoot monsters”, so I hope it’s at least a little accessible. I put a lot of thought into it - or tried, anyway - and have a lot to say about it, so this is my developer commentary. Results: pretty good! I’m pretty happy with it, and a few people have played it and enjoyed it. I spent six straight days doing virtually nothing but working on this Doom map. So when the Doom Upstart Mapping Project 2 was announced, with the goal of just getting something done with the short time limit of a week, I figured I should give it a shot. More recently I’ve actually made a few maps that got as far as having an exit (!), but I never really finished them, and I haven’t published them anywhere. I started a good few maps when I was a teenager, but I tended to get bogged down in making some complicated contraption work, and then get bored with the whole idea and lose interest. I’ve been… orbiting? the ZDoom community for over a decade, but only really contributed in the form of minor wiki edits and occasional advice. Despite spending 29,000 words explaining why and how you should make a Doom level, I’ve yet to actually publish one myself. Yes, dear readers, I have a confession to make.
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